The Tomb of the Cybermen
review


Holistic Review: Widely regarded as a classic, and for good reason: it's creepy, fast-paced, and one of the best Cyberman stories.


Part of me is sad that Tomb was returned to us so long ago. You see, at the time, I didn't appreciate just how miraculous its return was. I even remember it distinctly, mainly thanks to the picture of Debbie Watling on the cover of DWM. I was even into organized fandom by that point, but the sheer wonderfulness of it - missing episodes returned, and a whole story, no less - somehow escaped me. Today, I'd be jumping for joy if we got a whole story returned... every single episode is a cause for major celebration, as far as I'm concerned. So I'm sorry that I didn't appreciate it enough at the time, and pretty please, could we have another one back so I can do it right this time? Nevertheless, this remains one of the greatest missing-episode-recovery success stories to date, all four episodes of a much-beloved lost classic returned at once, so it's a real pleasure to be able to review it. This story has a lot of "earliest complete _________ story" tags attached to it: Troughton, Jamie, Victoria (in her case, "only" complete!), Cyberman, take your pick. All in all, I love being able to watch this story. I appreciate all the 60s stories for simply existing, but this one more so than most, because we so nearly didn't have it.

And, of course, it's adored by fandom for having achieved "lost classic" status during the years when it was missing. In a lot of ways, it seems to have lived up to that name, but in others it seems to have been downgraded a bit. Personally, it was never a favorite story of mine (although I remember Gray really liking it when we were little, and being very excited when I found a copy of the Target novelization for him), so I feel a little more objective in reviewing it.

Before I discuss the titular Cybermen, I'd like to talk about the atmosphere of this story, because I think that's where its real strength lies. Tomb evokes a number of different genres, and works all the better because of it. The beginning, when the tomb is uncovered, has a very creepy feel to it, much like an Egyptian mummy movie when the explorers come across a lost pyramid. As the party begins to explore the tomb, it starts to feel more like a haunted-house movie, and the tension moves from 'fear of the unknown' to 'fear of the lethal booby traps'. The tone is set by the Cube-like feel of the first death-by-electrocution; we simply don't know what in the tomb might be deadly, or how. (Ultimately, I think, this element is a bit of a letdown, because nothing in the tomb is actually deadly, unless you stand in the path of the weapons test or try to catch a few winks in the revitalization chamber.) This is combined with a very intriguing exploration feel, as the crews work to investigate the various rooms of the tomb and decipher the workings of the machinery. Then we move down into the hatch, where the exploration phase reaches its climax and the story transforms into all-out horror: sleeping zombies are awoken, at which point they begin stalking the corridors and pursuing the humans with the intention, basically, of killing them. (Actually, the real horror is deeper and more disturbing than that, but in practical terms it works out to the same thing.)

The reason the Cybermen work so well in this is that they come across as a very serious threat. They're implacable, unstoppable, very strong, eerily inhuman, and the only reason they don't completely overrun the humans is that only a few have been revived in a weakened state. They look quite good, with their round unblinking eyes, rough semblance of a mouth and three thick fingers. The Controller, with his brain-like dome and amazingly tall stature, is also very impressive. Their threat is also made very real here, as they threaten to dehumanize and convert various humans (a fate worse than death, some might say), and actually begin the procedure on Toberman. Their voices are variable - on one hand, they sound both human and mechanical, which is both appropriate and very creepy, and I love the Controller's intonation on the line "The energy levels are low." On the other hand, they buzz a bit, they link consonants in a way that sounds very unusual, and they're constantly inserting vowels at the ends of their sentences (which makes them sound like stereotypical Italians, or Pentecostal preachers), all of which combines to make them quite difficult to understand at times. Also, they make an odd quacking noise when they're attacked. But despite the slight reduction in menace that this causes, they're still great. There's also something effective about the way that in this story, they aren't a horde of invaders trying to take over some isolated outpost; they're like a nest of deadly hornets that the humans are in danger of awakening, so the threat comes from inside rather than outside, and the point is to contain them rather than repel them. It gives this story a different feel from most other Cyberman stories, and makes it unique.

The sets also combine to make this effective. It's amazing to consider that there are really only four sets in the entire story, two of which get used extensively (the control room and the tomb) and two of which only see moderate use (the weapons-testing room and the revitalization chamber) - not counting, of course, the tomb exterior and the warrens leading to the tomb. In this case, less is definitely more, and it helps the story seem more claustrophobic. The control room set is nice, with an impressive bank of controls and an imposing-looking hatch; likewise, the tomb set really looks cold, and the tall tomb itself is even more imposing than the hatch. The only thing that makes this set less than wonderful is that the tomb we see holds a mere 16 Cybermen plus the Controller, and there's no sign anywhere of further tombs elsewhere in the complex. They have to exist somewhere, and I certainly understand the budgetary limitations in showing them, but a line of dialogue referencing them wouldn't have been amiss.

As the secondary monsters of the story, the Cybermats are a mixed bag. I actually really love them - the way they move is fantastic, evoking worms and snakes and fish and rats all at once, their little mandibles (despite looking as though they were cut out of felt, which they probably were) move in a disturbing way, and the moments when they zip across the floor like little rockets are pretty scary (although they don't work quite as well when they're asked to move up a runway - instead, they sort of run into each other and gradually start pushing each other up). I also love the fact that they can right themselves when toppled, which makes them seem more unstoppable. And, waking up to find a Cybermat on your chest takes me right back to when I was around eight, and woke up to find an enormous spider crouching on my chest. Blearrrrgh. The thing that really hurts them is that their threat is never made clear (unless you know what they can do in later stories) - they keep jumping on people, and people keep screaming at them and running away from them, but we never really understand what makes them scary, aside from the fact that they look kind of icky. The lack of threat also makes it seem ludicrous that one lone Cybermat by the main doors makes everybody run away, when clearly they could just run around it.

It's an interesting story for the regulars, who are well characterized but seem more subdued than usual. The Doctor only cracks a few jokes, and displays far less manic energy than usual - instead, he seems quite somber, which is effective at helping the audience understand the extent of the threat. But when Troughton does get to be funny, he shines - aside from several lines with Jamie, which I will mention later, I really love the moment when he's trying to compare the Cybermat with the drawing in what appears to be his 500-Year Diary, and repositions it in Victoria's hand so that it's facing the same way as his sketch. His new cloak is great, too; it's a dignified addition to his costume, and gives the Doctor an interesting air in this story. Jamie gets to be the loyal sidekick, but aside from sticking by the Doctor's side the whole time, he doesn't really get that much to do. Troughton and Hines do get several nice moments demonstrating the close friendship between the Doctor and Jamie; I particularly like them holding hands as they enter the tomb. As for Victoria, her role in the story is even more crucial, since it's her first full story as a companion, and these days, it's the only one we've got with which to really assess her. Unfortunately, while her role in the story is stronger than Jamie's, she still feels largely sidelined. This story is actually highly sexist, with all the male characters constantly insisting that the women stay behind and out of danger, and/or stop distracting them. (The highly independent and capable Kaftan actually seems to be partly a reaction to this mindset, but she's an evil villain, so I really don't think she counts.) Therefore, Victoria spends a lot of time standing around out of the way, asking someone else for help or looking frightened. Just to take one example, at the very end of the story, when everyone flees the tomb, Jamie bravely stays behind. When Victoria calls his name, and he tells her he's staying, does she volunteer to stand bravely beside him? No! She says "Oh, all right," smiles sunnily, and swans off! Happily, she does get a few good scenes - notably, when she stands up to and/or distracts Kaftan, and when she attacks a Cyberman (albeit with a plastic thermos, which looks both silly and hopeless). Debbie Watling gives a nice performance, making Victoria seem both plucky and easily frightened, as well as sweet, innocent, endearing, and just a bit foolish (picking up the dormant Cybermat, getting in the revitalization chamber ["Revitalization is just what I need"] and drinking Kaftan's spiked coffee). What's nice is that it gives Victoria room for growth, and it makes us cheer when she does something clever or brave. I love the look that Watling gets on her face when the Doctor admits his age; her cry of "Mercy! Look at this place!" when they enter the tomb, a nice reminder of her Victorian origins; the way she sobs "I didn't like that very much, Doctor!" upon being released from the revitalization chamber; and her reaction when she wakes up to discover the hatch is closed, which progresses very naturally from surprise, to assuming that the exploration party has returned, to dawning realization that something is wrong. Watling also looks astonishingly young in some shots! Ultimately she's also very likeable and makes a welcome addition to the crew.

The other actors are all good, but none stand out as being particularly great. If he had more lines, Roy Stewart as Toberman might qualify, but since you could practically fit all his lines on the palm of one hand, I'm not sure I can really count him; but he does make the most of his limited role. The British crew are all pretty forgettable, although Cyril Shaps is good as the petrified Viner, and I liked Bernard Holley as the friendly and reliable, but doomed, Haydon. The Americans are hilarious swaggering macho 60s types, with broad cowboy accents to match, but I did enjoy Hopper's sarcastic sense of humor. The real standouts are George Pastell as Kleig and Shirley Cooklin as Kaftan, but the impression they make is not entirely positive. They're both vibrant characters and they scheme wonderfully, but they also seem pretty much like stock megalomaniacs. This is notable in the way they deliver their lines - Pastell gets glossy-eyed and rants about supreme power, whereas Cooklin spits lines like venom (notable offenders include the unsubtle villainy of "Of course, it was quite clear. Was it not, Eric?" and the oddly triumphant "Everything yields to logic! Our basic assumption, Doctor."). Pastell also has a tendency to step on other people's lines - it happens in rapid succession with the Doctor and Kaftan. But, despite this, they're compelling. Pastell, for all his ranting, imbues Klieg with a calculating and sadistic personality, and Cooklin has very exotic looks, a silver tongue and an almost sensual air.

I like Morris Barry's direction, particularly the way he composes shots: the Doctor and Jamie walking into the tomb holding hands, with Victoria hanging behind in the background, is great, as is the shot of the Controller stepping from the hatchway into the shot as Kleig rants to the others. There are, though, a few shots that don't quite work - this episode (not unusually) suffers from the '60s problem of framing a shot too tightly, which results in characters getting their heads cut off when they move and the camera having to rocket around to get them back in the frame. There's another problem unique to this story, which is Toberman's cybernetic arm: thanks to a costume that doesn't fully hide it, you can glimpse it fairly clearly at several moments before the big reveal, and when that finally comes, his cloak conceals it and by the time it's uncovered, it's also gone out of frame. I'll also briefly mention the incidental music, which is overall very nice (aside from a brief moment when it threatens to obscure the dialogue, as the Doctor and Jamie prepare to run past the Controller in the control room), and I like the quirky composition that accompanies the Cybermen.

Effects-wise, this story does really well. The only two that don't look so hot are the ones everybody mentions - the wires that are clearly supporting Roy Stewart when the Controller lifts Toberman, and the dummy Controller sans Michael Kilgarriff that Toberman throws onto the control panel. Otherwise, the lightning-like effect when Cybermen zap people looks cool, as does the oscillating wave that represents their telepathic communication. The shot of the foam oozing out of the Cyberman's chest unit is inexplicably gory, particularly the way the Cybermen helplessly clenches at it, as if trying futilely to hold in its guts. I also adore the Cyberguns, most particularly the whooshing sound they make when fired.

Generally, as the plot goes, I don't have a lot to say except that I praise this story for being an interesting tale, well-told, with a quick pace and a whole lot of surprises to keep things exciting. It's got a few plot holes, but what Doctor Who story doesn't? I do really like the way that the story uses its characters to contrast and complement the Cybermen, notably Kleig (whose logical background leads him to be first a hopeful ally, and then the proposed first victim, of the Cybermen) and Toberman (whose strength makes him a formidable foe, but also an ideal convert).

A final general note, concerning a point that's often raised in reference to this story: the implicit racism, in that Toberman is the sole black character, who is a servant and almost never speaks. I personally think these criticisms are misplaced - yes, that is perhaps a fault, and I wish they'd stuck with the original idea of giving Toberman a hearing aid (which would have made him seem more well-rounded as a character), but people seem to be ignoring the fact that of all the non-regular characters, Toberman is arguably the most important, and certainly the one with the most dramatic character arc. He starts out as the servant of an evil character, but undergoes a moral awakening when the Cybermen try to convert him, and in the end he defends the Doctor, kills a Cyberman with his bare hands, attacks the Controller, saves the entire group of humans, and gives his own life to seal the Cybermen in forever. He's not only the most sympathetic of the guest characters, he's also just as much the hero as the Doctor is! For a black actor in the late '60s, it strikes me as a pretty awesome role.

Minor points:

I'm surprised to find myself giving Tomb such a glowing review, because it isn't one of my all-time favorite stories (probably due to the mostly unexciting characters, the unusually serious tone, the lack of action for Jamie and Victoria, and my lack of devotion to the Cybermen), but it's just so well executed that there seems to be relatively little room for criticism. And I cannot deny that it's a very solid piece of entertainment. All of the criticisms that I mentioned above are ameliorated hugely by the atmosphere of the piece, and although it may not be my favorite story, it's not difficult to get caught up in the excitement of it all. And on top of everything else, the miracle of its existence makes it a very special story indeed.


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