Holistic Review: It's a bit overlong and slow-paced, with some bad acting and very little for Jo to do, but the script has some great ideas and a really worthy message.
The Mutants has never been one of my favorite stories. As a child, I found it relatively uninteresting, and as an adult, I was bowled over by how awful I felt some of the performances were. Now, I find myself much more kindly disposed towards it, but that's not to say that I was wrong about its flaws; I do, however, think that my earlier views were a little bit imbalanced.
There are two plot elements in which The Mutants really succeeds. First, the depiction of life under colonial rule, complete with blatant discrimination, cruel treatment of the natives, lands being conquered and plundered, and even a power-mad despot of a ruler desperate to preserve his station and cover up his wrongdoings at all cost. And second, the depiction of a truly alien society, with a unique life-cycle and a culture that's in danger of being lost forever. What's particularly smart is that The Mutants doesn't throw in a lot of other plot threads; on the whole, the story sticks to various elements relating to one of these two strands, and that, I think, is why it feels more focused and more successful.
I really love The Mutants' message about colonialist attitudes, partly because it's not just about colonialism (which could have seemed a little bit over-specific and outdated). It's a cautionary tale about discrimination, disregard for the environment, and prioritizing oneself above others. When relatively ordinary people are being hunted and killed just because they're different, it's hard not to get chills of the Third Reich rounding up Jews, lynch mobs targeting blacks, or gay-bashers expressing their hatred through anything from ostracism to murder. (Given this perspective on the story, Cotton's arc is particularly rewarding.) We also get little hints of segregation (separate teleportation booths for Solonians and, gag, "Overlords"). Pleasantly, the story is also multi-layered on this account; it's not just the people themselves who are in danger of extinction, it's also their culture and their history that will be wiped out if the Marshal gets his way. However, The Mutants is really clever about not sounding preachy. Initially, even though we know that the Marshal is being far too aggressive about his beliefs, it looks like he may be right. We don't know why the Solonians are transforming into monsters, and for all we know, they are dangerous and pose a genuine threat. It's not until we discover that the changes could be a direct result of the Marshal's actions that we get a different perspective on the situation, and realize that not only was the Marshal being willfully ignorant of the cause by shooting first and asking questions later, but he was also fully aware that there might be a cause-and-effect connection. His willful ignorance was simply an attempt to provide justification for acting on an existing prejudice; the mutations that he caused gave him the perfect excuse to wipe out the Solonians and take over their planet for himself, even going so far as to make it uninhabitable to them. Of course, there's another nice twist when we learn that the Marshal wasn't actually responsible for the transformations at all — at most, he may have simply accelerated a natural process — but that doesn't make the Marshal's xenophobic reaction any less despicable.
Then we have Solonian culture, which revolves around a race of people who undergo a seasonal metamorphosis. What makes this particularly interesting is that this metamorphosis doesn't happen during a person's lifetime, it happens during the planet's lifetime, in which the seasons are 500 years long. We might not be so surprised to see a society in which all the people spin coccoons and turn into butterflies (or Menoptra) around age 35, but when you've had humans for generations and suddenly they all turn into armored ants with walrus moustaches, that's gonna throw you for a loop. So I find this to be a really creative idea, particularly when the timespan means that there hasn't been a metamorphosis on Solos for around 1500 years (assuming that they only change for one season and then revert back). Then again, this does raise the question: if the metamorphosis has been sped up because of the Marshal's reckless actions, how long does it usually take them to go through the liminal insectoid (or part-insectoid) stage? Would that ordinarily last for the entire summer, with their ascended stage in the autumn? And do they pass through another insectoid stage in the winter before becoming boring old humans again in the spring? Or is the insectoid and semi-insectoid stage only meant to last as long as it takes them to crawl to the cavern and ascend? In which case, how long should it ordinarily take them to transform from human to insectoid? (Or is that process happening at a normal speed, triggered prematurely but not accelerated by the Marshal's experiments? The script never quite makes it clear exactly how much of this metamorphosis is due to the Marshal's interference.) At any rate, I really like the glimpses we get of Solonian culture, from their radioactive temples to the snippets of their ideographic ancient language.
Now, as I said, there are also some things about the story that drag it down, and for that I'm going to need to name names! First, though, there's this whole six-episode deal. Do stories really need to be six episodes usually? I suspect budget-saving-mindedness. Still, a rather unexpected feature of The Mutants is the fact that it drags the most in its first episode. For me, anyway, as the storylines begin to develop, they become more and more interesting. But that first episode makes it look as if the story is going to be about a bunch of politicians standing in a room arguing at one another, a bunch of yawningly aggressive warriors waving their daggers around, and a bunch of angry locals trying to stage a protest. Once we start to appreciate the dynamics and the characters, though, things start looking up (although episode 3 is still full of an awful lot of running up and down tunnels and corridors). However — and this is where I start naming names — there are some characters that keep their respective plot threads from really zinging.
Now I'm torn: do I start with the characters who are most central to the plot, or the actors who are the most egregious offenders? I think it must be the latter. And with that, dear readers, let us turn to Cotton, played by Rick James. It's James who singlehandedly made me wince at the thought of rewatching The Mutants; before this viewing, I was under the impression that he was the worst-ever actor in Doctor Who. Yes, that's right, even worse than Jenny Laird's Neska (although viewers at the time still had her to look forward to). Upon further consideration, I've decided that he never delivers lines badly... his inflections are usually right and he's clearly trying, and there are times when he does sound pretty natural. He just never seems to be very connected to the lines he's delivering (by which I mean that it sounds like he's reading them off the script), his pacing sometimes needs work, and his delivery lacks subtlety. Worst offenders include "The guard's mask was gone when we found him.", "She's receiving oxygen treatment. In a day or so." (okay, maybe he delivers that one badly), "Is he onto us?", "Gas. The Marshal's solution to what he calls 'the Mutt problem'.", and his unconvincing horror in "Wait a minute... refuelling!".
The next-greatest offender must surely be the most pivotal character, and in this case it's no less than our central character, Ky. Garrick Hagon is likeable enough in the part, but I never felt like Ky was a real person. His dialogue all feels scripted, and he comes across as a stock "noble leader who foments rebellion" character. For that matter, I have the same problem with Varan (James Mellor), who goes around constantly spouting macho pro-violence dialogue in "honorable warrior" mode. And that means that I think I must lay the blame at the feet of dear Bob Baker and Dave Martin, who do a pretty good job with the plot but quite frankly write rather ridiculous (by which I mean, unnaturalistic) lines for many of their characters. Some of the actors can handle delivering them convincingly, but either the Solonians just aren't up to the task or they're getting the very worst lines of all (I suspect a combination of the two). A prime example comes during Varan and Ky's first scene together, out of which I have selected this tiny illustrative excerpt:
Varan: "It is honorable to fight!"
Ky: "Where is the honor in hunting down unarmed creatures?"
Another bit of evidence pointing at Baker and Martin is the fact that they commit the cardinal sin in my book of underutilizing the companion. Jo gets a couple of good moments in this story, but most of the time she does, well, nothing. As is my tradition, let's take a look-see at her story arc (proactive moments marked in purple):
| episode 1: |
Follow the Doctor to the Skybase. Continue following the Doctor to get attacked by mutant, get rescued, be accused of being a saboteur, get locked up, watch conference, and escape. Finally exercise independence to pursue Ky. Get used as hostage. |
| episode 2: |
Follow Ky onto Solos. Become unconscious and get carried around by Ky. Have nice chat in cave. |
| episode 3: |
Flee from mutants. Become unconscious and get carried around by Sondergaard. Sleep for a while until found by Doctor. |
| episode 4: |
Wander around Sorenson's laboratory and the caves. Get captured by Varan. Get attacked and almost flung into space. |
| episode 5: |
Get captured by the Marshal. Get stroppy with the Marshal! Get rescued by the Doctor, then immediately recaptured. Fake being ill to get a guard's gun and escape. Convey situation to the Investigator. Get re-recaptured by the Marshal and tossed into a refueling chamber. |
| episode 6: |
Escape the refueling chamber. Follow the Doctor around. Leave. |
So, essentially, her only good moments are in episode 5 — she gets to backtalk the Marshal, she's sneaky and quick-thinking enough to try to rattle the Marshal (claiming that the Investigator is being sent to confirm the Doctor's findings), and she gets to use her escapology skills and steal a gun from a guard — but even these sadly contribute nothing to the development of the plot, not even her attempt to give the Investigator a heads-up. When she gets something to do, Katy is enjoyable, and in her very first scene, I can really see why Jo was such a popular companion. Her mix of perky + cutesy + enthusiastic is really infectious, and I admire her determination not to be left behind. By this point she and the Doctor have a good rapport going, such that she cleverly engages Stubbs in conversation, giving the Doctor a chance to sneak around and incapacitate him, without even needing a signal. I do, however, prefer Jo when she's not making dumb jokes (one of which I will end up quoting below) and she does seem to find the idea of empires crumbling to be inappropriately amusing. Also, I have to mention her paisley-pantsuit outfit in this story, which is understated but really flattering. Neither of those adjectives are commonly applied to Jo's wardrobe, so bask in the moment.
There's some great rapport between Manning and Pertwee to be found, and Pertwee is also enjoyable in this story, although I wouldn't say it's a knockout performance. My favorite moment is probably his cheeky little wave to the guards as he teleports back up to the Skybase, which I find endearing, but otherwise he doesn't really have any standout moments in this story. But I do really like his boots!
The main highlight of The Mutants, for me, is Paul Whitsun-Jones as the Marshal, who gives an absolutely perfect performance as a self-important corrupt bureaucrat with a power complex. He's thoroughly dislikeable, slimy and devilishly sneaky — we get clear evidence of this right from the start, when he coerces Varan into getting his son to assassinate the Ambassador, then covers it up by murdering Varan's son and trying to off Varan too. Yikes. He's also clever about finding out whether Stubbs and Cotton are on his side or the Doctor's, by spying on them while they're searching the caves. His primary concern is always for himself, and his tactics are about as delicate as a sledgehammer. He has total tunnel vision and cares only for immediate results, with complete disregard for the consequences of his actions — for example, his demand that the Solonian atmosphere be converted "now!" even though the rockets aren't ready and there's a strong chance that the process could fail completely, or even turn the planet poisonous for humans too. Clearly, he's an idiot who acts without thinking. He gets a great character moment when he first learns that Earth is planning on granting independendence to Solos and pulling everyone out; in an instant, the Marshal can see all of his power slipping away, and at that moment he becomes ruthless, claiming that he should be allowed to solve the "problems" of the Solonians and their poisonous atmosphere for the benefit of Earth (i.e., him). What's particularly great is that, as he continues to try to hold onto his power by any means necessary, and digs himself deeper and deeper into trouble, he has no-one to blame but himself. Although he is, at times, sneakily clever, all of his lies and manipulation end up only doing him in.
Skybase scientist Jaeger, played by George Pravda, shares some of the Marshal's slimy characteristics. He's equally unethical, concerned only with the results of his work and not at all with their impact on the Solonians; he refuses to take any responsibility for his actions, preferring instead to fall back on the old "I was following orders" routine; and he cleverly manipulates the Doctor into helping him. Overall though, I find him unmemorable, and his outfit is faintly ridiculous. Geoffrey Palmer gets a smallish role here as the Administrator; he's enjoyable as always but the role is mostly thankless, consisting mainly of bureaucratic doublespeak and some nice face-off scenes against the Marshal. Amusingly, his costume somehow manages to make him look like a giant head on a tiny body! Peter Howell is likewise good but forgettable as the Investigator, only appearing in episode six and mostly serving as a mediator between the Doctor, the Marshal and Ky.
I've already disparaged Rick James' acting skills, but what I have not said is that despite the limitations of his range, he does succeed in making Cotton likeable, and a character we can root for. It's especially satisfying to see him essentially taking charge of the Skybase at the end, even if he's packing up and heading back to Earth with everyone else. Christopher Coll is likeable too as Stubbs, particularly once the Doctor convinces him to listen to Varan's story and he begins to realize just how wicked the Marshal is. I really like that the two of them start out as lazy slackers but end up double-crossing the Marshal in order to help the Doctor and Jo. It's fun knowing that the Doctor has a pair of men on the inside, and their attempts to help him without the Marshal noticing are both entertaining and a good way to generate some tension. The other character we root for is Professor Sondergaard, played by John Hollis, who has a really cool unplaceable accent and comes across as an eager, ethical man with a great respect for the native culture. He's extremely likeable and Hollis gives a great performance.
Of the Solonians, I don't have much more to add to what I've said already. Ky is likeable as the devoted, crusading leader of his people. He's clever, thinking quickly to thieve an oxymask for Jo, and certainly brave to stand up to the Marshal and try to defend Jo from the mutants. So he has at least a little depth, unlike Varan, who is so one-note that I just can't think of much more to say about him, or Mellor's performance.
On the whole, the visual effects here are actually quite good. The firestorms in the Solonian atmosphere are prettily multi-colored (and there's an impressive model shot of them cascading around the Skybase like fireworks), as are the colorfully-lit walls of the Solonian caves. There's a neat effect of the Skybase firing the Doctor's ray at Solos, and that of the refuelling probe opening up (in particular, the seamless transition from model shot to life-size prop), and I love the striating colors that flow over the thaesium crystal, similar to the strobing light effect when Multicolored Floating Liberace kills the Marshal. If I can cross over into set design for a moment, I'm also a big fan of the rotating doors on the teleport cubicles, and prop-wise (or perhaps I mean physical-effect-wise, giggle), the green thaesium crystal prop looks really cool. In the area of mostly-successful effects, we have a decent-looking blanket of aqua to represent the transporter, and an interesting effect of arrows being drawn onto a map of Solos (although it's a shame that the cameras aren't locked off, because the arrows wobble all over the screen). I'm not quite sure where to classify the crazy CSO cave effect; it's not particularly convincing, but it's good at conveying the trippy effect of the thaesium radiation. Iffy effects include the Investigator's ship flying over a space-colored CSO background. The one really bad effect is that of Varon getting sucked out into space, which just isn't at all convincing because he looks more like he's being gently lifted away on wires. If we can count it as a visual effect, there's also the retro-futuristic font (futuristic at the time, retro now) used on all the signs; whether this is a positive or a negative effect probably depends on your disposition and your mood. I also note that they managed to skimp out of an effect by cutting to the exterior of the Skybase just before the TARDIS dematerializes! Sneaky.
Set design also deserves a mention: is this the first story to use the famous hexagonal panelling that makes up the walls of the Skybase? However, someone forgot to screw down the palm-scanner in storage area 3 correctly; it swings about like crazy when the mutating Solonian bumps his sword into it. And in the realm of costume design, I must tip my hat to the designer of the mutants, whose ant-like bodies have a very cool design. They manage to look both scary and cuddly at the same time! I love the adorable way that one of them interrupts the Investigator's proceedings and then waddles off down the hall! I also like the sound effects throughout the story, like the sounds of the transfer cubicle doors opening, and the sound of the teleporter itself. The music, by Tristram Cary, isn't bad; it's almost Hartnellesque, which shouldn't be surprising given that Cary scored 4 Hartnell stories as well as a Troughton (6 Hartnells, if you count the twice-recycled score from The Daleks).
Nice direction by Christopher Barry. There's a cool shot of the Doctor and Stubbs' distorted reflections in the metal wall as they enter the seed propagation room, a skilfully moving camera in the scene with the Marshal and the Administrator, and I love the cut from Ky's line "He's on Solos, Marshal. With Sondergaard! And both of them are very much alive!" to a shot of Sondergaard being obviously not-very-much-alive. Nice camera tilt also as Varan's men march Jo and the gang through the Skybase as the countdown progresses. A couple of iffy shots: as they're following Sondergaard through the tunnels, and Cotton says "Where is he taking us anyway?", the shot starts to get blurry toward the end as Cotton moves out of frame. Then, when the mountain starts to cave in, there's a very odd shot from the side that looks distorted, as if it's being filmed through some kind of fish-eye lens (this recurs a couple more times, when more rocks fall from the wall, and when the Doctor and Sondergaard leave the lab). And there's a hilarious one, as Jo is marched off to be locked up, which for some reason Barry decides to frame through the Marshal's spread legs (which means that all we see of Jo are her legs as they stagger away).
Minor points:
- The opening is really engaging, as we see a frail, gasping older man being inexorably hunted down... and then we see the odd growths on his back, and realize that he's being pursued for a reason. You do wonder, though, why the Marshal thinks that there's any way he can deal with an entire planet of transmogrifying people. Does he really plan on trying to kill them all one at a time? (Obviously not, given future events — he has better ways of wiping out the entire population — but then why is he wasting time on hunting any of them down if he knows he's going to exterminate them all en masse before too much longer? Does he think of it as sport?)
- In a rare Precognitive Companion Moment (PCM) that does not involve the phrase "Doctor, look!", we have Jo halting in mid-stream quite some time before the Time Lord's Message-O-Matic Box appears:
Jo: "Well, for your information, it's well past lunchtime and I'm -"
(0:02 elapses, then she notices something materializing)
- Silly Time Lords. They think we're not on to their little game! But clearly they are total hypocrites who only claim to lead a non-interventionist lifestyle, while secretly passing their pet projects to the Doctor sub rosa by persuading him that it's a "real emergency". Underneath, they're apparently big softies who can't stand to see a petty Earth bureaucrat destroy such a lovely civilization as Solos. Or it could be that they really are just silly; after all, if they were any sort of practical, they would send the box directly to Ky rather than giving it to the Doctor and letting him traipse around for three episodes before finally getting the job done. Or, at the very least, materialize the TARDIS next to Ky so that the Doctor could hand it straight to him! (Or perhaps the silly thing is this: the Time Lords send Ky a message that he can neither interpret nor use. The Doctor, and maaaaybe Sondergaard, could; but without Ky, they can't open the container. So they get Ky to open the box for them, at which point he runs off while the grown-ups try to decipher the message without him. So why exactly did the Time Lords want to involve Ky?)
- Pertwee channels Hartnell, apparently assuming that Jo is either hard of hearing, or bound to protest if he's not insistent enough:
Jo: "Well, aren't you going to open it?"
Doctor: "Mmm, I'm not allowed to open it."
Jo: (possibly hard of hearing after all) "Huh?"
Doctor: "Well, I couldn't, even if I wanted to. No, I'm not meant to. I couldn't open it, even if I wanted to. No, it's only meant for one person, and/or creature."
- If everyone coming from Solos is required to go through decon (or a "de-lousing", as the Doctor puts it) after disembarking, then why are Ky and Varan and the others allowed to wander around and mingle with the personnel first? Doesn't that kind of undermine the point of decon? I would suggest that maybe the entire welcoming party has to go through decontamination after welcoming Ky aboard, but not only is that extremely impractical, it's also clearly not the case, because one of the guards hangs around after Ky and the rest of the party leave (so that he can be attacked by a mutating Solonian, who didn't have to go through decon at all). For that matter, Varan isn't required to go through decon either — he's ushered straight off to see the Marshal. Perhaps the bacteria on Solos aren't contagious? (No, that doesn't make sense either; the "Overlords" surely wouldn't be concerned about the well-being of the Solonians unless it could affect their own health.)
- This week's (month's?) Line I Just Don't Get. I suppose this is meant to be cutesy, but, groan. And what does the Doctor have against "time-wise", anyway?!
Jo: "Where exactly are we, time-wise?"
Doctor: "Don't use expressions like that, Jo, please."
Jo: "All right, century-wise." (she giggles)
- Why does the Doctor seem perfectly happy to wander off and leave the TARDIS door unlocked? He starts to leave the storage area while the TARDIS door is wide open, then goes back inside to fetch the message box... and still leaves it wide open when he leaves again. He doesn't even close the storage area door! Anybody could just waltz right in.
- As the Doctor and Jo start to explore the Skybase, every time the disembodied voice announces something, they stop whatever they're doing to listen to him. What, they can't walk and listen at the same time? Chewing gum probably would have made their heads explode. (Poor Jo, I bet she gets that all the time.)
- I like the cool futuristic silver-and-copper-tubing chess set that Stubbs and Cotton are playing with!
- And here begins the long tradition in this story (as in the tradition of many others) of people insulting one another.
| (0:12:03) |
Marshal: "Varan, I shall want to see this man of yours myself."
Varan: "Now?"
Marshal: "Afterwards."
(Varan leaves.)
Marshal: "Fool!"
|
| (0:16:23) |
Marshal: "Bring me that fool Varan!" |
| (0:18:44) |
Doctor: (to the Marshal) "Oh, don't be a fool!" |
| (0:42:16) |
Doctor: "Don't be a fool, Stubbs!" |
| (0:42:31) |
Cotton: "I thought you knew, sir. The guard's mask was gone when we found him." Marshal: "No, Cotton, I did not know! I'm surrounded by incompetents!" |
| (1:01:52) |
Varan: "If we stay here, they will surely attack again."
Doctor: "No, I'm sorry, I can't go yet."
Varan: "You are fools!" |
| (1:55:12) |
Marshal: "After them!" (to the trussed-up guard) "Fool!"
|
- The 70s certainly were a popular decade for moralizing, weren't they? I suppose we got a few stories like this in the 60s and 80s too (and certainly in the revival), but the Pertwee era is practically synonymous with environmental preaching. Here we get a surprisingly cynical comment from the Doctor that slag, ash and clinker are "the fruits of technology, Jo."
- Why does the Marshal fire his gun at the Doctor's message box? That's kind of overkill for something that he's just trying to open! Wouldn't that utterly destroy any ordinary container and whatever was inside it?
- And of course now (at 0:19:23) it's time for the Doctor and Jo to get locked up. Although it is cool that they can watch the conference telecast from their cell/room. Incarceration continues to happen throughout the story, at 1:41:41 (Jo), 2:01:33 (Jo), and 2:17:31 (poor Jo).
- Why are the teleportation booth arrows on the opposite side of the sign from the booth? In other words, wouldn't it make more sense if the signs read "Overlords →" rather than "→ Overlords"?
- Boy, when Ky flees the conference, the guards sure are slow to follow after him!
- I have to say, of all the mineral names on Doctor Who, "thaesium" must surely be one of my top favorites!
- Cotton tells the other guard on teleportation duty that he has "orders to check the standby equipment"... but then he starts pressing buttons on the teleportation cubicles? Surely the main teleportation cubicles aren't the "standby" equipment? (And what exactly do they have to do with the main power supply anyway? Is Cotton just trying to be sure that the teleporters will run off a secondary power supply and therefore be usable after the Doctor blows his fuse?)
- Man, when the Doctor sabotages Jaeger's equipment to blow the main power supply, it seems like pure luck that Jaeger doesn't get injured or killed! The Doctor specifically asks Jaeger (twice!) to keep a close eye on the modulator, knowing full well that it's going to blow up in his face! With everything that this story has to say about ethical scientific responsibility, isn't the Doctor kind of doing exactly the opposite?
- It's a pleasant surprise that the Doctor gets to deliver the box to Ky by part three; it seems like the sort of task that's going to take the entire story. But Ky and the Doctor lower the message box so gently to the ground, it looks as though they're afraid it'll vibrate itself to bits as it opens if they don't carefully set it down on a stable surface. Which, having heard stories of Doctor Who props, might not be far from the truth.
- Perhaps a bit of an inconsistency here. The Marshal has a map that apparently covers the entire tunnel system, but Ky seemed to think that if he and Jo lost themselves in the caves, the Overlords would never be able to find them. (Plus, the Doctor and Ky apparently search the entire tunnel system for Jo in a remarkably short span of time, so they can't be all that big.
- Given that the Marshal is just outside the cave mouth, and already acting suspicious about their desire to find the Doctor, you would think that Stubbs and Cotton might realize that walking around calling for the Doctor, with their voices echoing up and down the tunnels, was probably not the smartest idea.
- Another example of a character (in this case, Jo) being deeply unconscious until the moment that someone finds them and starts talking to them, at which point they suddenly begin to wake up.
- Errr... wouldn't it be a good idea if your bomb-priming sequence was "(1) set timer, (2) activate bomb" rather than the other way around...? (And why does the Marshal set off the gas so much earlier than he collapses the cave entrance? How does he know the gas will blow into, not out of, the tunnels?)
- When Varan notices the mutation beginning on his hand (in an unusual flaking/peeling fashion), he freaks out and tries to scratch it, but — apparently realizing that he can't actually scratch it for fear of messing up the makeup — he's reduced to sort of vaguely waving his fingers just above his hand in a general approximation of a scratching motion.
- The party in the caves are now taking lessons from the Skybase guards... despite being pursued by a cloud of toxic gas that's actually making them cough, they amble away from it at a remarkably relaxed pace.
- So it would appear that thaesium radiation has no lingering effects? Jo certainly doesn't seem to be any the worse for wear despite her day-trip into the thaesium cavern, nor are she and Cotton particularly harmed by two jaunts into the thaesium-laced refuelling chamber. (Sondergaard does say it's not dangerous unless you spend an extended period of time there or you're in an unstable area, so perhaps this is acceptable.) However, after years of entering the thaesium chamber by himself, Sondergaard suddenly seems to become vulnerable to the radiation, and almost doesn't survive the experience. (Perhaps he's finally reached his limit? Convenient timing though! And of course at the end of the story, where does he go? Right back to his caves.)
- The tablets are a very cool idea. It's probably my linguistics-geek mode speaking, but this story element really appeals to me. In particular, I like the touch (tragic, but all too common) that the Overloads have destroyed Solonian culture to such an extent that after 500 years of their rule, nobody knows how to read the old ideographs any more. However, I note that the symbols on the Solonian tablets are very few, and very repetitive. Aside from 1 sun symbol on each tablet, they feature:
spring: 4 varied bird footprints ("matchstick men", according to the Doctor), 4 varied line symbols
summer: 4 symbols that look like jumping jacks, 1 cube, 3 — 4 varied line symbols
autumn: 4 shining boxes, 1 cube, 3 — 4 varied line symbols
winter: 15 identical swirls (representing radiation?), 1 cube (life), 14 varied line symbols
Hard to say for sure if this is accurate; the season/symbol correspondences above are from the first time the Doctor indicates the tablets, but later he seems to think that the autumn tablet is actually summer ("These signs here," he says, indicating the shining boxes, "they only appear in the summer.").
- At this point in the story, the grand tradition of shoulder-chops begins, and unusually this time we get multiple examples:
(1:24:09) Ky shoulder-chops a guard (technically the side of his neck)
(1:33:38) Varan shoulder-punches the guard on duty
(1:58:08) a mutant seems to shoulder-chop a guard who tries to attack Sondergaard
- Why is it that for every other Solonian we see, this transformation involves entire limbs mutating, but for Varan, the mutation seems to manifest itself as black pimples all over his face?
- Pertwee and Hollis do a decent job of making the polystyrene rock look heavy, but it's not entirely convincing, mostly because the thing is highly prone to wobbling and scraping the wall in a plasticky way. (And why is it there in the first place? Either Jo got into the thaesium chamber by a completely different entrance, in which case I don't know why Sondergaard is insisting on taking the Doctor this way, or he's only just put up the heavy heavy rock as a way of deterring overly-curious ditzy blonde interlopers.)
- If this spot in the cavern is so sacred, and all the mutant Solonians in the vicinity are drawn there in order to transform, then isn't it a little unwise of the Doctor to be removing the thaesium crystal? The colored lightning that starts going off everywhere makes it look as though he's upset a delicate balance by taking it away. And while we're on the subject, the issue of where the thaesium radiation actually comes from is very confusing. One would expect that the radiation is emitted by the thaesium crystals, and therefore if the Doctor takes this giant crystal with him, it's going to make him just as radioactive as it did the cavern. But according to the Doctor, the crystal itself isn't radioactive at all. So where does it come from? Radioactive cave lichen? Seasonal geologic changes affecting the groundwater? Mutant ant guano?
- Poor Jo, by the time they get out of the caverns, it's daylight again. Were she and Ky really running around in them all night long?
- There's an "unscheduled Hyperion space shuttle" on its way to the Skybase? Perhaps, along with the Investigator, it's bringing some Vervoids to liven up the plot. Mutant insects vs poisonous plant-creatures ftw!
- Hoo boy, that's some flimsy wall, if one rogue blaster shot can blow an enormous hole in it. What are they building their skybases from, rice paper?!
- When the rice-paper wall gets destroyed and the bacterial decontamination room depressurizes, it must be said that neither the performances nor the effects quite sell it. It just looks like everyone's writhing around on the floor (while the Marshal has no problem standing right next to the breech), while there is an absolute lack of outrushing wind whipping their hair and pulling anything out the hole. (Well, the Marshal's hair ruffles a bit, but nobody else's, at least not until episode 5 when Jo's hair gets a bit of a tousle too.) Plus they're all able to let go of things and stagger toward the door without really appearing to be in any danger of being sucked out the whacking great hole in the wall.
- Giggle! The Skybase fires these giant rockets from space, with the intention of seeding the entire planet with ionization crystals that will turn Solos into a lethal desert. Improbably, three of them happen to land within feet of the Doctor and Sondergaard. (There is an implication later that this is the only part of Solos that's inhabitated, when Sondergaard asks how many mutants are left after the rockets, but I find that ludicrous too.) More improbably yet, they make tiny impacts with barely any explosion at all. Most improbably of all, this lethal ionization process is not even slightly harmful to the Doctor and Sondergaard, who are able to walk around in it quite happily. (For that matter, Sondergaard is later able to go out and wander around Solos in the daytime without a mask with minimal suffering, so maybe he and the Doctor both just have lungs of steel.)
- First Ky tells Jo that it's more important for him to live than her because his planet and his people need him (to the point that he'll abandon her if she slows him down), now he's spouting things like "My death is unimportant! It will only help our fight for freedom!"
- Err... when the Marshal is having it out with Jaeger about the ionization rockets, he considers the conversation sensitive enough that he dismisses his guards from the room... but he lets the prisoners stick around and listen in?!?
- A slight, but noticeable, stumble in Coll's line:
Stubbs: "As for the advance warning system, the Doctor and Miss Grant... landed, Marshal. Landed, without being detected!"
- Funny exchange, as the Doctor goes on the offensive when he encounters a guard searching for him. Just before giving him an aikido flip, the Doctor observes polite rituals:
Doctor: "Goodbye!"
- On several occasions, people escape the Marshal's guards and head straight for the transfer chambers. Strangely, the guards consider it acceptable to then fire their guns at this extremely expensive equipment, in an attempt to kill the escapee(s) before they can make their getaway. Invariably, they miss, and the prisoner flees successfully. On the upside, they never seem to damage the transfer equipment either.
- So the Doctor has this great plan to nullify the effects of the ionization crystals by treating the surface of the planet with the particle reversal beam (however that's supposed to work). But has he not considered the fact that this beam will affect any living beings in their path too? I bet the Solonians don't want their particles reversed!
- Love when companions show some smarts. Here, in one of Jo's few good scenes, she gets to hold a gun on their guard. Things threaten to go downhill when she takes her eyes off him for a couple of moments, but thankfully, she keeps the gun trained on him, and that seems to be enough to keep him from trying to overpower her and steal it back. Phew!
- In the middle of the firefight, Christopher Coll acts like he's been hit, and Stubbs goes down, but we never see or hear a shot from the other side (only an odd explosion-like noise and a blue flare on his hip). Did someone kill him with kindness? Strangely, once Stubbs is dead, all the firing stops, as if he's the one they were after and the others don't matter one whit. (This reprieve ends up only lasting a moment; so perhaps both sides just wanted to take a minute to grieve.) Then the others flee the room, but leave the poor guard chained to the railing in the crossfire! (When the Marshal and his men finally catch up to them, Cotton appears to get hit in exactly the same way, but suffers no ill effects.)
- Why on earth does the Marshal want the Doctor to be present at his meeting with the investigator? Surely the Doctor is a dangerous, dangerous man who knows far too much and should be kept as silent as possible. Did he think that the Doctor would back him up under threat of death for Jo?
- Eh? Why is it a good idea to escape into the refuelling probe? That's exactly where the thaesium radiation is going, too. You'd think that if it led anywhere, it would be straight to the fuel tanks, not a way out. (Incidentally, is it odd that both the Solonian culture and the entire fuel system of the Earth Empire relies on thaesium? or is that why Earth wants to conquer Solos in the first place?)
- Where is the Investigator getting all of his information from? Surely he didn't get all this information on the Marshal and Jaeger's crimes from that brief summary Jo gave over the communicator?
- I must say, I really like this concept that the Marshal is using Jo as a hostage, whether he actually has her or not. It definitely gives the proceedings some tension, and it's a real relief when Jo finally shows up, unharmed, and the Doctor's tongue is loosened. How satisfying it is to watch him point the finger of blame squarely at the Marshal!
- However, the Investigator does not seem well-qualified for his position. He's just as knee-jerk reactionary as the rest of them! One wandering mutant and the Investigator immediately takes the Marshal's side — despite all claims to the contrary, and the complete lack of evidence in support — and assumes that it must be dangerous. (To be fair, the tide has begun to turn against the Doctor by this point, so the Investigator was already inclined in favor of suspicion. But still!)
- Nice! When one of the mutants transports to the Skybase, it does so via the "Overlords" chamber. Do you suppose that was on purpose?
- The Doctor's particle reversal machine is a magic device that seems to be perfectly tailored for every task the Doctor needs to do in this story. Most improbable of all, it enables the Doctor to analyze the thaesium crystal in eight seconds, a task that apparently ought to take hours under ordinary circumstances.
- Ha! So the Marshal was planning on renaming Solos "New Earth"? That was never going to work, the mutants look nothing like cat nuns.
- Do love the audacity of his plan to populate New Earth by capturing all the ships that come to the planet looking for one another, and exiling their crews to the surface!
- The effect of Ky's transformation, looking rather similar to the colorful strobing effect of the crystal, is an interesting one — but why exactly do all his clothes change too? Are they made of some Solonian plant that also has the power of transmogrification?
- One must also ask if the anti-racist message of this story is not slightly undermined by the fact that the horrific insect form is only a mid-stage on the way to a glowing bright ("superior", one might say) humanoid. It's kind of like saying "don't judge this black man for the color of his skin — 'cause look, it's just makeup, underneath he's white!" or "it's wrong to hate gay people, because if you can just find them the right woman, they'll turn straight!" Can't we just love the cuddly ants as they are? (Then again, to look at it more charitably, the message of the story is really "respect other people for whoever and whatever they are, because if you tear them down, you never know what you might be destroying" and that's a valid and worthy moral.)
- Ha! When Ky opens the door to the refuelling chamber for them, Cotton practically throws Jo onto the staircase in his attempt to "help her out", and she almost misses her footing!
- I love that, even though he's convinced he's won, the Marshal still doesn't trust the Doctor. And while it's smart to ask Jaeger to take over for the Doctor, it does seem a little stupid of him not to ask Jaeger to double-check the Doctor's work while he's at it!
- Nice duck-and-cover, guys. As the instrumentation in the lab goes up, the Doctor and the Investigator hide behind... absolutely nothing. (At the very most, the Investigator is vaguely near the staircase railing. Excellent protection, those.)
This is one of those stories that makes you wonder: what if it had turned into "Story by Bob Baker and Dave Martin, Teleplay by [insert favorite DW writer here]"? No disrespect to Baker and Martin — I'm quite fond of much of their other work — but the central idea is by far the strongest part of this story. The way it plays out is good overall, but it's weakened by some underdeveloped characters, a padded plot, occasional dialogue-by-numbers, and some average-to-poor performances, with the only real standouts in the whole story, for me, being Whitsun-Jones and Hollis. If the script were tightened up to a four-parter, with a decent plotline for Jo, I think the premise could have made it a real star. But regardless of how it turned out, the message of this story is a very worthy one, sadly almost as applicable today as it was when this story was first broadcast (although thankfully society has made at least some progress since 1972). So, overall, I think this story falls into the "disappointing" category, but only because it has so much promise.
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