Holistic Review: Despite being one of the two longest single-narrative stories in the entire series, The War Games overall manages to grab and hold the viewer's attention during all 10 episodes (although the dialogue could do with some punching up).
Given the fact that I usually have to muster up my determination before I put a six-parter into the DVD player, it will come as no surprise that my first reaction upon thinking "I could watch The War Games" is to think "Oh, but then I have to slog through ten episodes." This is especially unsurprising when you consider the point that, as the title strongly indicates, the plot is largely built around a whole lot of people fighting. Not the sort of plot that usually excites me. At all. However: when I actually do take the plunge and put The War Games into the DVD player, it never fails to surprise me by how watchable it is.
Of course, a big, big part of that is the regulars. These three are such great actors individually, and when you put them together, they become a juggernaut of hilarity, physical comedy and warm rapport. I think that if you took my least favorite Doctor Who story (assuming I could decide what story that was) and put the second Doctor, Jamie and Zoe into it, its watchability would increase a thousandfold. But we'll come back to them.
Another crucial factor in my enjoyment of The War Games is how very well plotted it is. I mean, first off, contrary to expectations, this story isn't really about a lot of fighting. Although there are a lot of fight sequences in it, they're generally well-justified and not overlong. Mostly, The War Games is concerned with the mysterious nature of the situation, and the forces behind the war games, much more than the battles themselves. This helps a lot. Terrance Dicks and Malcolm Hulke are clever; rather than trying to plot one big overarching 10-episode narrative, they sort of divide the story up into "acts", each encompassing roughly two episodes. Episodes 1 and 2 are about slowly revealing the mystery of the World War I zone; episodes 3 and 4 are about the mission to reach the central zone; episodes 5 and 6 are about exploring the war centre; episodes 7 and 8 are about organizing the resistance; episode 9, essentially the end of the story, is about attacking and toppling the war centre; and episode 10 forms a thrilling coda in which the Doctor tries to evade the Time Lords. With the focus continually shifting, and new information constantly being revealed, the story's really never in any danger of feeling boring or over-padded, which for a ten-parter is quite astonishing. It's very deftly structured. The first two episodes, in particular, are great, with little hints sprinkled throughout that something isn't quite right, and the charges against the Doctor and his companions snowballing out of control until they're facing death by firing squad, despite having done nothing at all. And it must be said that the cliffhangers throughout are superb.
Of course, The War Games is probably most renowned for introducing the Doctor's backstory, and the Time Lords. Given that we've only ever met one other member of the Doctor's people after six years of adventures, this is pretty monumental, and the Time Lords are handled brilliantly. The gradual re-introduction of the concept is great; we're given a hint in episode 5 — which is confirmed in episode 6 — that the War Chief is a Time Lord before we actually meet some proper (non-renegade!) Time Lords a few episodes later. The Time Lords are made out to be omnipotent superbeings who essentially ignore the rest of the universe until something attracts their wrath — basically, some people's conception of God. Plus they can dematerialize people out of space and time altogether, such that they never existed! Anyone can quite plainly see that the Doctor would be the black sheep of that family. So it's no wonder that he decided to steal a TARDIS and escape to roam the universe on his own, and you can equally well understand why he's been terrified all this time that the Time Lords would manage to track him down again; they don't come across as the most lenient, forgiving sort. I find myself kind of sad to think that in the years to come, the Time Lords would be watered down into a bunch of very-powerful-yet-wimpy civil servants, but that's another matter for another review.
If I had to pinpoint a negative aspect of the story... well, actually, there are two that come straight to mind. First, and in no particular order: there are an awful lot of characters to keep track of (aside from the regulars, The War Games boasts 36 speaking roles). I feel like I only learned maybe a third of their names; aside from those, I found it difficult to tell many of the characters apart. Bear with me; by necessity, this is a big discussion. In most cases, the characters rotate in and out of the story in a logical way that serves the plot (Arturo Villar, for example, doesn't appear until he's needed to support the resistance; likewise, the Time Lords are offstage somewhere twiddling their thumbs until episode 10). However, some of them — and I'm thinking particularly of the wonderful Lady Jennifer, who disappears without a trace after episode 5, and the likeable young Redcoat, whose very successful pairing with Jamie only lasts for part of episode 2 — vanish altogether the moment that their intended purpose has been accomplished. (At this point, anyone who's watched The Three Doctors recently will be cheering and shouting that I ought to be thanking the writers. Yes, sometimes eliminating your surplus characters is a good thing; but when they're characters we like, or characters who could maybe have been useful if the writers had just thought of a way to utilize them, it makes you wish that there had been some way to keep them involved in the story.)
As long as we're talking about characters, though, let's get into the nitty-gritty. First, the World War I zone. Top marks go to Lieutenant Carstairs (David Savile) and Lady Jennifer Buckingham (Jane Sherwin), who are both super-likeable characters. We're not even into the UNIT years yet, and Doctor Who is already firmly portraying the military as being full of power-hungry self-important bureaucrats who care about nothing more than saving their own skin, and hyper-aggressive fighting grunts who follow orders blindly ("the military mind", as the Doctor says). Carstairs is neither of these; he's open-minded, friendly and trustworthy, while still being good in a fistfight and canny enough to cover up for the Doctor when the need arises. Actually, in many ways he's an Ian substitute, and practically a surrogate companion throughout the story. Lady Jennifer just misses the same title on account of her vanishing halfway through the story. She's a positive, perky, proactive and gung-ho person who's almost good-natured to the point of obliviousness, which is probably why I like her so much. Right from her opening line ("I say! Are you all right?") she's immediately appealing, and like Carstairs, Lady Jennifer seems to get attached to the TARDIS crew quickly ("I know it's an awful thing to say, but I can't help hoping they get away."). Together, she and Carstairs become the human face for what the aliens are doing to their human prisoners, and the scene of the two of them commiserating over their lack of memory makes them into intriguing, relatable characters. You almost wish they'd stayed on board the TARDIS, if Jamie and Zoe had to leave.
Elsewhere in World War I, we've got General Smythe (Noel Coleman), an alien (we eventually learn) whose agenda is mysterious right from the outset. He looks unexpectedly creepy with his faceted spectacles, and his slightly bumbling personality hides a cruel, intelligent mind. Hubert Rees also makes a very positive impression as Captain Ransom, a man who seems to want to do the right thing, but keeps getting hypnotized out of doing it by Smythe. This gives him an amusingly bewildered air, particularly when Lady Jennifer and Carstairs start pulling the wool over his eyes. He gets one particularly cute line: "You know, not many women take an interest in the problems of supply." I was really fond of Tony McEwan's wide-eyed fish-out-of-water Redcoat, who had a lot of potential as a double-act with Jamie. I mean, what are the odds that Jamie would get locked up with a man who comes from the year before him, and who happens to be a member of the enemy army, much less that they would become friends? Sadly it was not to be, aside from their brief team-up against the guards; I'm grateful that his injuries weren't more serious, but I'm sad that he didn't get to be a more major character. Just ekeing into the "memorable" list is Commandant Gorton (Richard Steele), whose attempts to suck up to the Doctor, believing him to be an examiner from the war office, are pretty funny. I like his self-important line "Who? Civilians? Well, tell them to wait, I'm having my tea." (which he then promptly spits everywhere when the Doctor storms in yelling at him!). Despite his comparatively large amount of screentime, I find that I barely remember Major Barrington (Terence Bayler). The same goes for a lot of other characters in this zone: Smythe's aide Sergeant Major Burns (Esmond Webb), Lieutenant Crane (David Valla) and Sergeant Willis (Brian Forster), and the minor characters of the military policeman (Pat Gorman) and the military chauffeur (Peter Stanton). I actually had to rewatch the first couple of episodes to remind myself who these characters were, and have decided the following: Barrington seems friendly enough but is not particularly memorable, being mostly a stock military character who ultimately becomes a minor adversary for the TARDIS crew. Burns, Crane and Willis only get a handful of lines; Burns is mostly "Man Who Marches Prisoners Around" (and who gets the line "Here, what're you asking me all these questions for? Meh!"), Crane has only one scene as the slightly-suspicious lieutenant who grills Carstairs about the spies, and Willis only gets a brief look-in with Barrington. The chauffeur is likeable in his brief appearance, but he only has about a line and a half.
The German trenches fare rather better thanks to their smaller cast list. Lieutenant Lucke (Gregg Palmer) is appealing in much the same way as Ransom, as a man who is clearly intelligent, ethical enough to do the right thing, and likeable (despite being one of the enemy), but is constantly being mind-controlled by his superior. Von Weich (David Garfield) is definitely one of the story's high points, with his striking looks and an unusual voice that combine in a really effective way, making him even creepier than Coleman's General Smythe. You get the sense that von Weich (or whatever his real name is) is a sadistic and bloodthirsty man behind the calm veneer, even though we're really never given anything to directly suggest this.
The American Civil War zone is awash with characters I can't remember one thing about, the exceptions being Harper and Moor. Harper (Rudolph Walker) is a rare example of a pivotal character being cast with a black actor, and it's a delight to see him team up with Jamie and Lady Jennifer to take down the enemy. He gets a really great part, although it's a shame that the character dies in episode 5. I'd rather have seen him join the group in the chateau than Russell. The icing on the cake is that Walker is quite a good actor, which for some reason has not always been the case with minority actors in Doctor Who (I'm thinking particularly of Mindwarp; on reflection, it's surprising that Mindwarp would have so many bad actors, because 1986 was a comparatively more enlightened time than 1969, so you would think the available pool would have been much wider). As for Moor, I don't know that I would have found him quite so memorable if he weren't played by David Troughton, given that he barely has any screentime at all, but since he is played by David Troughton, he therefore becomes memorable. (Or, at least, he does now that I know David Troughton well enough to recognize him.) Nice touch, by the way, that he got to play a part in his father's final story as a regular, even if they never share any screentime, and (the younger) Troughton turns in a nice performance. Aside from the two of them, we have Sergeant Thompson (Bill Hutchinson), Corporal Riley (Terry Adams), Leroy (Leslie Schofield), Spencer (Michael Lynch) and Russell (Graham Weston), who I don't remember at all, even through Russell was leading the American Civil War resistance. I think this is partly because the other Union and Confederate characters (and the resistance members with them) never get named, and partly because they're also fairly stock soldier characters. On further viewing, I find that Russell fits into the "stock character" mold pretty well, so it's no wonder I could never remember who he was. I will, however, praise the entire cast of Confederate soldiers, who all do very good Southern accents — even David Garfield!
I've already talked about Coleman and Garfield, but we still have the other aliens to discuss. Overall I enjoyed this bunch, although to varying degrees. Aside from Garfield's von Weich, the best of the bunch is easily Philip Madoc in a chilling turn as the War Lord. He's immediately scary in a way that nobody else in this story is; his delivery is so measured and quiet, but also confident and effortlessly threatening. The Chief Scientist (Vernon Dobtcheff) is an amusing character, rather full of himself and — at least once the Doctor gets involved — wearily put-upon. Perhaps because of the emotions he's allowed to play, Dobtcheff is very naturalistic in the role. Somewhat less successful are the War Chief (Edward Brayshaw) and the Security Chief (James Bree), both of whom are entertaining enough but come across stilted. In the case of the Security Chief, you get the impression that Bree's robotic (and amusingly nasal) delivery was a deliberate stylistic choice to reflect the Security Chief's alien nature (and, probably, his obsessive need for control, given his job). In contrast, Brayshaw's intense delivery just feels forced, so although he has some good moments, it's sometimes difficult to forget that you're watching an actor who has most likely received extensive Shakespearean training. It probably doesn't help that he's given lots of duff stock megalomaniacal lines (one scene alone gives us "I'm not interested in excuses!", "I hope for your own sake the experiment will be successful", and "They will make excellent specimens for your reprocessing experiment." which are later followed by "You can help me to rule... if you will co-operate."), although his lame cries of protest as he's dragged away in episode 9 don't lead me to believe that it's entirely the script's fault. Having said that, it's not just the War Chief who suffers; the War Lord gets some doozies of his own ("You dare cross-question me? The security of this entire venture is being threatened by your incompetence! You will find this intruder!", "I am tired of this eternal bickering." and "Failure will mean death... to both of you."), as does the Chief Scientist ("What a stupid fool you are."). This gives me an opportunity to mention that I will shortly segue into Negative Aspect #2. (I bet you thought I'd forgotten, didn't you?) Rounding out the alien contingent are the Alien Guard (John Atterbury) and the Alien Technician (Charles Pemberton), who are the large-cast-size fatalities of this particular group, owing mostly to their lack of screentime. I have to say, I wish that these unnamed aliens were given a little bit more backstory. It would be nice to know why they want to stage these war games and why they want to take over the galaxy, and how they ended up allied with a renegade Time Lord. For that matter, although the interpersonal dynamics are interesting, I never did quite figure out exactly why the Security Chief has such animosity for the War Chief. He just doesn't trust him? Or is there an actual reason why?
Toward the end of the story, we meet a few of the resistance leaders and other assorted characters. Of these, Arturo Villar (Michael Napier-Brown) is the most successful, with his larger-than-life pistol-slinging fiery-Mexican-temper personality. I'm not quite sure that Napier-Brown can decide on Villar's origins; at times it sounds like Villar comes from whatever part of Mexico is in Italy. Petrov (Stephen Hubay) gets just enough screentime to make a fairly positive impression, but not much beyond that. My impression of Du Pont (Peter Craze), on the other hand, was mostly giggling at his French accent.
And at the very end of the story, we meet three Time Lords: First (Bernard Horsfall), Second (Trevor Martin, pre-reuniting with Wendy Padbury in Seven Keys to Doomsday) and Third (Clyde Pollitt). Given that they're never named onscreen, in my mind they were called Blond Time Lord (Horsfall), Taller Dark-Haired Time Lord (Martin) and (this one will surprise you)... Shorter Dark-Haired Time Lord (Pollitt). All three actors are quite good, particularly Horsfall.
The War Games marks the only time in the history of the series thus far in which we lose the entire regular cast in one fell swoop (unless we're counting Survival and The End of Time, although personally I don't think it's quite the same situation). Of the three of them, I think only Frazer Hines gets a raw deal; Jamie is mostly relegated to the position of a foot soldier here, getting into lots of fights (with guards, lots of Civil War soldiers, a soldier on horseback, and the big battle at the end) and not really doing much else, which is a shame because I think Carstairs takes over a lot of the action that Jamie could have had. He and Lady Jennifer even get stuck in a complete runaround during episode 4, after being abandoned in the American Civil War zone, in which they spend the entire episode escaping and being recaptured. Perhaps if he'd gotten paired off with the Redcoat, he'd have been able to contribute more to the plot. Do you suppose he was sad that The Laird of McCrimmon never got made? That would've been a great send-off. However, Hines — as usual — pitches in a number of really delightful character gags, like Jamie stepping on the Doctor's foot as they're marched toward the general, and not being sure which way to turn as they're marched out. (I just love the way the regulars interact!) Amusingly, after all this time, Jamie's still a little slow to pick up on the Doctor's ruse with Gorton, but he does eventually catch on to the Doctor's trickery by episode 9. His pride at being put in charge is cute, and he gets one real moment to shine when he pretends to be a resistance leader; his uncertain swagger and his wince at Villar's overenthusiastic handshake are great.
Although neither she nor Frazer Hines gets a particularly tailored-to-suit-them departure story, Wendy Padbury does much better out of The War Games. Zoe gets a lot of opportunities to strike out on her own and demonstrate her intelligence. She bravely sneaks away from Lady Jennifer at night to rifle through the General's bedroom and find the keys to set the Doctor free, and she also finds his telecommunications unit; she whacks Gorton over the head with a vase (and don't you love the expression on her face? she almost looks infuriated!); she gets to trot out her eidetic memory with the list of resistance members and again later with their locations; she prompts Jamie during his meeting with Villar (or sometimes just states her viewpoint outright, although of course Villar doesn't listen to her unless her words are coming out of Jamie's mouth) and does an impressive job of convincing him to join their cause. It's lovely, if not at all unexpected, that both she and Jamie are insistent about staying by the Doctor's side as long as possible during the last couple of episodes. One of my favorite of her deliveries is "Please let us see him." and I love her little grunt of frustration as she tries to untie the Doctor's firing-squad bonds, and the way Zoe looks away sadly as a resistance member whacks a 1917 officer with his gun. The moment when the Doctor gives her a fond paternal kiss on the forehead — the first Doctor/companion kiss, apparently, although it's not in the same league of kisses as the post-1989 years — is heartbreakingly sweet. I also love her trenchcoat, which of course is appropriate given the number of trenches that this story features. I must also add that, as much as I love Liz, I wish the production team had been able to convince Wendy Padbury to stay on into the Jon Pertwee years. Wouldn't it have been interesting to pair Zoe with the third Doctor?
And finally, the very sad loss of possibly my all-time-favorite Doctor, Patrick Troughton. I don't know that I would consider The War Games to be his very finest hour (by which I mean that I'm not sure it exploits his full potential; he's as wonderful as always with what he's given) but it does a good enough job of reminding us why Troughton is so wonderful that we're left with warm fuzzies and sad wistfulness as the second Doctor spins off into oblivion (or at least into season 6b). He deviously blusters his way into commandeering a military vehicle and intimidates Gorton without a shred of evidence to back up his confident attitude. He solves problems (like the short fuse) with simple clever thinking (purloining a candle wick) and demonstrates his cunning with the way he only pretends to tie Carstairs' knots. We get to see the playful side of his personality, with his delight at putting on the crazy alien glasses. And his moral outrage gets put on display in the wonderful scene where he takes the Time Lords to task for their non-interference policy. I love his lines "Better leave him on simmer.", "They like making speeches.", his convincingly mealy-mouthed delivery as the Doctor fades away at the end, and his awesomely reassuring "Don't worry, I'm not going to hurt you" as he's surrounded by guards pointing guns at him! And, you know, I've always liked the way he says "were" (rhyming with "wear"). So many things about him to miss!
So, now that we've discussed the enormous cast at length, negative aspect #2 of The War Games? The dialogue. Terrance Dicks and Malcolm Hulke have written us a fascinating and energetic story, but there aren't a ton of quotable lines over 10 episodes, whereas there is unfortunately a lot of stock-villain dialogue. Combined, it makes you think that their talent lies much more in plotting than scripting, although I think their other work would prove that assumption wrong. (I mean, neither of them is my favorite writer for Doctor Who, but they've both done plenty of good stories... Dicks, in particular, gave us Horror of Fang Rock and State of Decay, two personal favorites of mine, and both quotable.) It does make me wonder slightly if part of the reason that Philip Madoc comes off so much more positively than Edward Brayshaw is that he knows how to breathe life into the lines (although, as I've mentioned, even he gets a couple that he just can't do much with).
I have a lot of praise for David Maloney, who I think turned in one of the best directorial efforts in all of classic Who with The War Games. Every shot seems to be carefully composed, and there are a number of really excellent ones: Zoe standing behind the Doctor and Jamie in the cell as they discuss the anachronisms; the TARDIS crew ascending the hill in the Roman war zone; the SIDRAT fading away as Jamie races for it (probably my favorite shot of the entire story); Jamie running down the hillside in the American Civil War Zone; the framing of the War Chief trying to escape up the ramp behind the War Lord (and I wish they'd held that shot when he was killed; it would've been a dramatic angle); the First Time Lord forcing the War Lord to speak (because his eyes almost seem to glow; I think he's just slightly widening his eyes, rather than there being any kind of lighting effect, but it's still a cool shot); the sweet shot of Jamie and Zoe holding hands, then turning around to wave goodbye to the Doctor; and the handheld shot following Jamie as he races into battle. I should also dollop a bit of praise on Peter Diamond, who arranged at least the fight scenes in episode 10 but presumably throughout the story? At any rate, there were certainly a lot of them to put together, and I thought they were all well done.
There's one set in the story that I particularly like: the central control corridor set, with its parabolic perspex reflectors, or whatever they are, and the spikes coming out of the wall... neat. The door to the security room is cool too, the way the bottom half slides off to the right while the top half slides upward (although if any real-life doors opened that way, can you imagine the accidents it would cause and the lawsuits that would result?). Plus it's decorated with a cool circular design. The other set that really caught my attention was the crazy dry-ice-filled Time Lord landscape that the TARDIS crew have to navigate in order to escape. How impractical is that?! But it looks awesome! (What do you suppose they use that room for? Not a dance floor, surely.) I should also mention the chateau set, which is mostly impressive for its level of detail, like graffiti on the walls and peeling paint everywhere. And in the realm of props, I really like the peculiar design of the hypno-specs, kind of like faceted gems. The control system for the SIDRATs, though, with its assortment of differently-shaped magnets, just looks silly.
Overall, Dudley Simpson's incidental music is nice, particularly the recurring theme that starts when General Smythe uncovers the telecommunicatons unit behind the portait in his office. There are times, however, when it sounds like an overeager 1950s B-movie (like when they're concentrating on the wall behind Smythe's portrait). In the realm of sound effects, I liked the sound effects of the telecommunications unit activating. The sound of the SIDRAT doors opening is really familiar — it must be re-used from somewhere, right? — but I can't place it! There's a nice echoing sound as the Doctor, Jamie and Carstairs have a chat inside the timezone barrier. And, aww, listen to that cute little sound of tape forwarding when the Security Chief plays his recording of the War Chief's conversation with the Doctor. What a quaint little advanced alien race they are!
The few visual effects in this story are uniformly good: the telecommunications unit coming into focus as Lady Jennifer and Carstairs focus on it, the forcefield made up of rows of concentric circles (even though both the aliens and the Time Lords seem to use the same kind of forcefield; perhaps the War Chief gave them the technology), the awesome effect of the SIDRAT walls shrinking, the white cards forming a box (wonder if this is how the Time Lords create all their message boxes, à la The Mutants?), the slow-motion sequence of the crew running toward the TARDIS... and I really like the way the "Episode Eight" caption fades out as the SIDRAT fades in behind it. I would, however, like to know why Jamie's brain is visualized with a load of boxes!
I'm a bit surprised to realize that I do have at least one childhood memory of The War Games... I don't remember seeing it (or, for that matter, any other Troughton stories) when I lived in West Virginia, although I feel certain they must have aired the existing stories, but I do remember seeing it in North Carolina at some point after 1988 or so, which means I was around 11 or 12 at the time. The part I remember is the cliffhanger to episode 1; however, I remembered it ending with Zoe screaming "Murderers!" However, that is actually the ending of The Space Pirates episode 2, which I couldn't have seen until 1991 when it was released on VHS. So I'm clearly having another Ambassadors of Death / Inferno type moment of confusion.
Minor points:
Doctor: "How on earth -?"
Zoe: "Well, I couldn't leave you to be shot, could I? It's dawn!"
Doctor: "Oh, what a nice and clever girl you are."
| 0:23:19 | The Doctor and Zoe race out of the cell as dawn breaks, but Captain Ransom is waiting for them at the door. | ||
| 0:36:50 | The Doctor and Zoe take Jamie out of the commandant's office, planning to smuggle him out of the prison, but the door opens to reveal Captain Ransom. | ||
| 0:43:28 | As Carstairs takes the Doctor, Jamie and Zoe to the ambulance, Ransom enters the room. (but Carstairs is able to bluff their way past.) | ||
| 1:24:18 | After Jamie and Lady Jennifer have left the barn, Harper turns to do the same, but is stopped by a gun being poked at him through the curtain. | ||
| 1:30:51 | As they flee the soldiers, Jamie tells Lady Jennifer, "Come on! There'll be more of them after us!" and then immediately looks up to find that they have been surrounded. | ||
| 1:40:48 | Jamie and Lady Jennifer attempt to escape the barn again, but are stopped when an armed Russell enters just as they are leaving. | ||
| 2:37:55 | Smythe tries to run out of the room just as the resistance start pouring in (although it's possible that he was only leaving because he saw them rescue the Doctor and head his way) | ||
| 3:54:03 | As the Doctor, Jamie and Zoe reach the TARDIS, the Second and Third Time Lords stop them with a forcefield: "There is no escape, Doctor." |
Ransom: "Do you know, in the — last push, we lost over 100 shovels?"
Soooo... how exactly did the ambulance cross directly from the 1917 War Zone into the Roman Zone? There ought to be two zones in between!
Harper: "You c- c- you came through one of those mists to get here, right?"
Zoe: "I was born in... the twenty-first century!"
Doctor: "Has she been caught?"
Chief Scientist: "Yes. I sent her to the security section for questioning."
Doctor: "Oh, good." (he frowns, disappointed)
Jamie: "Ah, no, Lady Jennifer, I don't think you should come."
Lady Jennifer: "Because I'm a woman?"
Jamie: "Yeah — uh, no, uh, well, in a way, yes."
Russell: "You two, you're coming with me. Come on, move!"
Jamie: (at 01:57:33) "Door's closing!"
Russell: "Quick, come on!"
(they enter; the door begins to close at 01:57:39)
Doctor: "Now don't worry, these things are impregnable against outside attack."
Jamie: "You mean like the TARDIS?"
Doctor: (no response)
War Chief: "It's impossible to pick them up when the SIDRAT is still moving. I'll pinpoint their position the moment it lands."
Carstairs: "This isn't the war. We're not in — on our own planet."
Doctor: "No, Mr Ruggill — Russell — I am doing my best!"
Zoe: (incensed) "Well, I think you might at least have a -"
Villar: "Women should never think. For such a little woman, your mouth is too big."
Zoe: (irked) "He's got rather primitive ideas about women knowing their place."
Jamie: (elbowing her cheekily) "Has he now! Oh, sounds a nice chap!"
Villar: "Why you let a woman speak for you?!"
Jamie: "Well... why not? Only if she's right, of course."
Zoe: "And I am."
Zoe: "Well, we have been there. And if-a we can get a big enough army together, I can take you all there."
Doctor: "I am the McCrimmon of McCrimmon, your hereditary chieftain."
Jamie: "Y- uh, yes, of course! You're the chieftain!" (he looks at the War Chief, and smiles slyly) "Uh, who's that?"
Doctor: (momentarily thrown) "Well, that, that is a, that is a friendly chieftain. You will obey his orders as you will mine."
War Chief: "I can stop, the arrival of the time. Machines."
Villar: "First we get our guns, no?"
Doctor: "No. I mean, yes."
Zoe: "What did he mean, Doctor? Who mustn't you call?"
Doctor: "The only people who can put an end to this whole ghastly business and send everyone back to their own times. The Time Lords."
Jamie: "Well, who are they?"
Doctor: "They're my own people, Jamie."
Jamie: "Oh, well, that's all right, then!"
Zoe: (noticing the Doctor's expression) "But it isn't all right, is it, Doctor?"
Doctor: "No, it's not, Zoe. But I'm afraid there's no alternative."
Jamie: "Uh, why, why did you run away from them in the first place?"
Doctor: "Uh, well — well... I was bored!"
Zoe: "What do you mean, you were bored?"
Doctor: "Well, the — the Time Lords are an immensely civilized race, uh, we can control our own environment. We, we can live forever, barring accidents. And we have the secret of space-time travel."
Jamie: "Well, what's so wrong in all that?"
Doctor: "Well, we hardly ever use our great powers! We're, we consent simply to, to observe and gather knowledge."
Zoe: "And that wasn't enough for you?"
Doctor: "No, of course not, with the, with the whole galaxy to explore? Millions of planets, aeons of time, countless civilizations to meet?"
Jamie: "Well, why do they object to you doing all that?"
Doctor: "Well, it is a fact, Jamie, that I, I do tend to get involved with things."
Jamie: "Aye, you can say that again."
First Time Lord: "Is that all you have to say?"
Doctor: "Well, isn't it enough?"
And with that, one of my favorite eras of Doctor Who comes to an end. (Sort of. Roll on season 6b!) It's not a perfect story, but it's amazingly good considering all of the elements that were stacked against it. Given its length, I still don't think it'll ever be the first story I pick up, but the entertaining storytelling and the magic that is this TARDIS team certainly make it well worth watching.